What is the term for a sequence of actions or instructions to follow in solving a problem or accomplishing a task?

Study for the PLTW Computer Science Essentials Test. Prepare with interactive quizzes and flashcards, each offering hints and thorough explanations. Excel in your exam!

Multiple Choice

What is the term for a sequence of actions or instructions to follow in solving a problem or accomplishing a task?

Explanation:
The correct answer is "Procedure." A procedure refers to a set of instructions or a sequence of actions designed to achieve a specific goal or solve a particular problem. In computer science, procedures are often used to encapsulate code that performs a specific task, allowing for reuse and better organization within a program. They can help streamline processes by clearly defining steps that need to be followed, which is essential in both programming and logical problem-solving. In contrast, a function typically refers to a specific type of procedure that not only performs operations but also returns a value. Iteration relates to the repetition of a process in programming, often through loops, to achieve a desired outcome. A class is a blueprint for creating objects in object-oriented programming, encapsulating data and behaviors but is not directly related to the concept of following a sequence of steps to solve a problem.

The correct answer is "Procedure." A procedure refers to a set of instructions or a sequence of actions designed to achieve a specific goal or solve a particular problem. In computer science, procedures are often used to encapsulate code that performs a specific task, allowing for reuse and better organization within a program. They can help streamline processes by clearly defining steps that need to be followed, which is essential in both programming and logical problem-solving.

In contrast, a function typically refers to a specific type of procedure that not only performs operations but also returns a value. Iteration relates to the repetition of a process in programming, often through loops, to achieve a desired outcome. A class is a blueprint for creating objects in object-oriented programming, encapsulating data and behaviors but is not directly related to the concept of following a sequence of steps to solve a problem.

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